Search found 6 matches
- Thu Jan 28, 2010 7:50 pm
- Forum: General Discussions
- Topic: Using WinterDryads terrain+FOW as the default?
- Replies: 19
- Views: 37500
Re: Using WinterDryads terrain+FOW as the default?
I added NanoTech's suggestion for increased saturation. That reset the poll, so you have to vote again now. I still vote for WinterDryad's original artwork for two reasons: 1. Terrain is background. It's not supposed to draw attention. 2. These colours have probably been picked very carefully by Win...
- Tue Jan 26, 2010 12:47 am
- Forum: General Discussions
- Topic: Using WinterDryads terrain+FOW as the default?
- Replies: 19
- Views: 37500
Using WinterDryads terrain+FOW as the default?
In the IRC channel we have discussed changing the default terrain and fog of war graphics to WinterDryad's artwork . Most of WinterDryad's artwork is incomplete, but the terrain tileset and fog of war graphics are, and in my opinion they are gorgeous. Just look at it: http://img63.imageshack.us/img6...
- Sun Aug 16, 2009 10:23 pm
- Forum: Maps / Campaigns
- Topic: Assassination (Campaign)
- Replies: 7
- Views: 15378
Re: Assassination (Campaign)
Thanks everyone for testing these maps. I enjoyed making them, I hope you also enjoyed playing them
I hereby agree. You can do whatever you desire to do with any of the maps I made.Zenfur wrote:I can try to do this, but migi has to agree
- Thu Jul 02, 2009 2:26 pm
- Forum: Maps / Campaigns
- Topic: Assassination (Campaign)
- Replies: 7
- Views: 15378
Assassination (Campaign)
I was playing Kokolihapihvi's "Great War", and suddenly I got an idea of a campaign myself. It was a very weird idea, maybe even a bit frightening because it was as un-Glob-ish as it could possibly be. I mean, the central idea in the entire campaign is micro-management! :o The idea is actu...
- Thu May 28, 2009 10:27 am
- Forum: Strategies
- Topic: Time to be evil!
- Replies: 9
- Views: 18358
Re: Time to be evil!
No, there's a much cleaner solution: When you order a building, the building site appears 50% transparant to your team and is not at all visible to the enemy. Unlike the way it's done now, you can place buildings even on top of resources and in the black fog. Instead of creating forbidden area, it's...
- Wed May 27, 2009 10:51 pm
- Forum: Maps / Campaigns
- Topic: Piranha
- Replies: 6
- Views: 14120
Piranha
Map Details: http://img211.imageshack.us/img211/3661/piranhaminimap.png Players: 1v1 Size: 128x128 Expansions: 2 Download: here If I look at Globulation, I see that most maps are either artificial or not fun. This map was fine-tuned to both look good and be fun. The hardest part was to make sure ev...