Search found 4 matches

by Inasmuch
Sun Aug 10, 2008 7:50 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 52675

Re: Roads

I definitly agree that roads should not be placed explicitly. The graphics look cool, too. And with a way to influence the implicit paths, this take on roads could definitly be a winner. To explain, a natural metaphor. Termites poop completely at random, but are attracted by other termites' poop. Th...
by Inasmuch
Tue Aug 05, 2008 1:10 am
Forum: Feature Requests
Topic: Rocks must DIE
Replies: 5
Views: 10779

Rocks must DIE

Frustration: Hello, this is Frustration speaking. Anger: And hi. I'm Anger. Just saying I'm not involved here. This is just Frustration grinding his salt. I love the game, but hey, you can never shut Frustration up, can you? Frustration: I really really wish you would stop doing that. It gets me so....
by Inasmuch
Tue Aug 05, 2008 12:50 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 52675

Re: Roads

I personnally am against roads insofar as one of the strategic aspects of golb 2 is managing the flow of globs in a base. Where to build a new inn? Next to where every glob is so as to facilitate acces or rather further to decongestion hot spots? Maybe I'm doing something wrong, but I've seen globs ...
by Inasmuch
Sun Jul 27, 2008 1:29 pm
Forum: Feature Requests
Topic: Prestige: a new direction
Replies: 1
Views: 9577

Prestige: a new direction

I have read the posts on Prestige as an alternate win condition, and the ones on fruit being too powerful. That made me think that there is a solution to both problems -or we could at least call them 'topics of interest'- at the same time. I'm not sure as to what the proportions are, but let's assum...