Search found 4 matches
- Sun Aug 10, 2008 7:50 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 53324
Re: Roads
I definitly agree that roads should not be placed explicitly. The graphics look cool, too. And with a way to influence the implicit paths, this take on roads could definitly be a winner. To explain, a natural metaphor. Termites poop completely at random, but are attracted by other termites' poop. Th...
- Tue Aug 05, 2008 1:10 am
- Forum: Feature Requests
- Topic: Rocks must DIE
- Replies: 5
- Views: 11033
Rocks must DIE
Frustration: Hello, this is Frustration speaking. Anger: And hi. I'm Anger. Just saying I'm not involved here. This is just Frustration grinding his salt. I love the game, but hey, you can never shut Frustration up, can you? Frustration: I really really wish you would stop doing that. It gets me so....
- Tue Aug 05, 2008 12:50 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 53324
Re: Roads
I personnally am against roads insofar as one of the strategic aspects of golb 2 is managing the flow of globs in a base. Where to build a new inn? Next to where every glob is so as to facilitate acces or rather further to decongestion hot spots? Maybe I'm doing something wrong, but I've seen globs ...
- Sun Jul 27, 2008 1:29 pm
- Forum: Feature Requests
- Topic: Prestige: a new direction
- Replies: 1
- Views: 9808
Prestige: a new direction
I have read the posts on Prestige as an alternate win condition, and the ones on fruit being too powerful. That made me think that there is a solution to both problems -or we could at least call them 'topics of interest'- at the same time. I'm not sure as to what the proportions are, but let's assum...