Search found 36 matches

by quinnteh
Thu Dec 11, 2008 6:53 am
Forum: Ideas
Topic: New board for questions by developers
Replies: 2
Views: 8863

New board for questions by developers

So that if we have any questions about the code/design of the game, we have a place to post them.

The question I wanted to post but wasn't sure where to post is this:

What's the frequency of the game ticks?
by quinnteh
Sun Nov 02, 2008 3:22 pm
Forum: Feature Requests
Topic: Display cursor coordinate in Editor
Replies: 1
Views: 7825

Display cursor coordinate in Editor

What the topic says - i.e. if the cursor is at 0,0 of the map, show 0,0 somewhere in the editor. So that it's easier for us to make symmetrical terrains when we're making maps.
by quinnteh
Sun Nov 02, 2008 2:11 pm
Forum: General Discussions
Topic: Glob O'clock
Replies: 1
Views: 8194

Glob O'clock

Let's do something like this, set 12am and 12pm GMT time (or whatever time most of us can do this) everyday as Glob O'clock, so that those of us who are able to do so will try to get on IRC at that time to get some games going or even just to chat. And (very importantly) put this on the IRC welcome ...
by quinnteh
Sat Oct 18, 2008 8:39 am
Forum: Feature Requests
Topic: new unit: Queen globs
Replies: 1
Views: 8471

new unit: Queen globs

The basic idea is that the Queen glob is a moving Swarm which can harvest wheat for itself to produce units. It can't be upgraded (racetrack, school, etc). It will need level 4 workers to build, I was thinking maybe letting level 4 workers build a certain kind of building (a Nest?) that will produce...
by quinnteh
Thu Sep 11, 2008 1:18 pm
Forum: Feature Requests
Topic: set units limit in Hive
Replies: 0
Views: 22368

set units limit in Hive

In the hive, let the player set the max number of units to train for each unit type. This is for population control.
by quinnteh
Thu Sep 11, 2008 12:39 pm
Forum: General Discussions
Topic: Add-Ons - Where?
Replies: 5
Views: 9387

Re: Add-Ons - Where?

Darned if I know, sorry.
by quinnteh
Thu Sep 11, 2008 12:37 pm
Forum: Bugs
Topic: need help trying to compile with Visual Studio
Replies: 5
Views: 11452

Re: need help trying to compile with Visual Studio

Found an alternative solution, to compile on my other computer and do everything else on my usual computer.

Thanks for your help.
by quinnteh
Wed Sep 10, 2008 3:55 pm
Forum: Bugs
Topic: need help trying to compile with Visual Studio
Replies: 5
Views: 11452

Re: need help trying to compile with Visual Studio

I see... do you know how I can uninstall scons? I tried to run Removescons.exe but it says "This program is normally started by windows", and I can't find scons in my add/remove programs list.

Thanks
by quinnteh
Sat Sep 06, 2008 6:51 pm
Forum: Bugs
Topic: need help trying to compile with Visual Studio
Replies: 5
Views: 11452

Re: need help trying to compile with Visual Studio

So I gave up trying to use Visual Studio to do it and went back to MinGW. As I said in the other thread there was a big load or problems with the dependencies, but after some risky manual configurations and file-renaming I finally got over that stage (as you can see below). Now, I am getting the sam...
by quinnteh
Sat Sep 06, 2008 8:53 am
Forum: General Discussions
Topic: Globulation2 on LGDB
Replies: 5
Views: 10460

Re: Globulation2 on LGDB

I agree with Donkyhotay. Right now perhaps the best I can come up with is "surrealist"
by quinnteh
Fri Sep 05, 2008 10:00 am
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17140

Re: mingw compilation problem

Well I've done everything in that guide to the letter for the third time, and I'm still getting the same outputs. Some of the needed stuff are detected, and some are not detected. Of those that are not detected, some of them are actually available, while some others are genuinely not available: $ sc...
by quinnteh
Thu Sep 04, 2008 8:30 pm
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17140

Re: mingw compilation problem

The other thing that doesn't make sense is that it apparently looked for openGL libraries and gl.h, but there didn't seem to be any gl related stuff included in either the source code or in the glob2_required_libs folders, except for SDL_opengl.h. Is that what it was supposed to be looking for? If n...
by quinnteh
Thu Sep 04, 2008 11:34 am
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17140

Re: mingw compilation problem

Hang on a second, do you mean the OS drive does make a difference? All along I've assumed that it makes no difference, just that it likes C:\
by quinnteh
Thu Sep 04, 2008 6:50 am
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17140

Re: mingw compilation problem

I already did that, this is my second installation, and it has no variations from the guide, other than the fact that my OS is installed in G:\ instead of C:\, which I'd rather not change...

But okay I'll try it again when I get home. I'm at uni now.
by quinnteh
Wed Sep 03, 2008 8:05 pm
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17140

Re: mingw compilation problem

Alright my presumption that it would look in the /local/include folder could have been way off, so please correct me if I'm wrong. I looked at SConstruct and noticed these lines: if not conf.CheckLib("SDL_net") and not server_only: print "Could not find libSDL_net" missing.append...