So that if we have any questions about the code/design of the game, we have a place to post them.
The question I wanted to post but wasn't sure where to post is this:
What's the frequency of the game ticks?
Search found 36 matches
- Thu Dec 11, 2008 6:53 am
- Forum: Ideas
- Topic: New board for questions by developers
- Replies: 2
- Views: 4586
- Sun Nov 02, 2008 3:22 pm
- Forum: Feature Requests
- Topic: Display cursor coordinate in Editor
- Replies: 1
- Views: 4277
Display cursor coordinate in Editor
What the topic says - i.e. if the cursor is at 0,0 of the map, show 0,0 somewhere in the editor. So that it's easier for us to make symmetrical terrains when we're making maps.
- Sun Nov 02, 2008 2:11 pm
- Forum: General Discussions
- Topic: Glob O'clock
- Replies: 1
- Views: 4632
Glob O'clock
Let's do something like this, set 12am and 12pm GMT time (or whatever time most of us can do this) everyday as Glob O'clock, so that those of us who are able to do so will try to get on IRC at that time to get some games going or even just to chat. And (very importantly) put this on the IRC welcome ...
- Sat Oct 18, 2008 8:39 am
- Forum: Feature Requests
- Topic: new unit: Queen globs
- Replies: 1
- Views: 4280
new unit: Queen globs
The basic idea is that the Queen glob is a moving Swarm which can harvest wheat for itself to produce units. It can't be upgraded (racetrack, school, etc). It will need level 4 workers to build, I was thinking maybe letting level 4 workers build a certain kind of building (a Nest?) that will produce...
- Thu Sep 11, 2008 1:18 pm
- Forum: Feature Requests
- Topic: set units limit in Hive
- Replies: 0
- Views: 7627
set units limit in Hive
In the hive, let the player set the max number of units to train for each unit type. This is for population control.
- Thu Sep 11, 2008 12:39 pm
- Forum: General Discussions
- Topic: Add-Ons - Where?
- Replies: 5
- Views: 6075
Re: Add-Ons - Where?
Darned if I know, sorry.
- Thu Sep 11, 2008 12:37 pm
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 7559
Re: need help trying to compile with Visual Studio
Found an alternative solution, to compile on my other computer and do everything else on my usual computer.
Thanks for your help.
Thanks for your help.
- Wed Sep 10, 2008 3:55 pm
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 7559
Re: need help trying to compile with Visual Studio
I see... do you know how I can uninstall scons? I tried to run Removescons.exe but it says "This program is normally started by windows", and I can't find scons in my add/remove programs list.
Thanks
Thanks
- Sat Sep 06, 2008 6:51 pm
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 7559
Re: need help trying to compile with Visual Studio
So I gave up trying to use Visual Studio to do it and went back to MinGW. As I said in the other thread there was a big load or problems with the dependencies, but after some risky manual configurations and file-renaming I finally got over that stage (as you can see below). Now, I am getting the sam...
- Sat Sep 06, 2008 8:53 am
- Forum: General Discussions
- Topic: Globulation2 on LGDB
- Replies: 5
- Views: 6311
Re: Globulation2 on LGDB
I agree with Donkyhotay. Right now perhaps the best I can come up with is "surrealist"
- Fri Sep 05, 2008 10:00 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 9645
Re: mingw compilation problem
Well I've done everything in that guide to the letter for the third time, and I'm still getting the same outputs. Some of the needed stuff are detected, and some are not detected. Of those that are not detected, some of them are actually available, while some others are genuinely not available: $ sc...
- Thu Sep 04, 2008 8:30 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 9645
Re: mingw compilation problem
The other thing that doesn't make sense is that it apparently looked for openGL libraries and gl.h, but there didn't seem to be any gl related stuff included in either the source code or in the glob2_required_libs folders, except for SDL_opengl.h. Is that what it was supposed to be looking for? If n...
- Thu Sep 04, 2008 11:34 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 9645
Re: mingw compilation problem
Hang on a second, do you mean the OS drive does make a difference? All along I've assumed that it makes no difference, just that it likes C:\
- Thu Sep 04, 2008 6:50 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 9645
Re: mingw compilation problem
I already did that, this is my second installation, and it has no variations from the guide, other than the fact that my OS is installed in G:\ instead of C:\, which I'd rather not change...
But okay I'll try it again when I get home. I'm at uni now.
But okay I'll try it again when I get home. I'm at uni now.
- Wed Sep 03, 2008 8:05 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 9645
Re: mingw compilation problem
Alright my presumption that it would look in the /local/include folder could have been way off, so please correct me if I'm wrong. I looked at SConstruct and noticed these lines: if not conf.CheckLib("SDL_net") and not server_only: print "Could not find libSDL_net" missing.append("SDL_net") if not c...