NudeRaider wrote:
However we also tried transferring the map via email to ensure its no transmission error of globulation, but that resulted in the same crash.
According to the source code, the game is stopping because it detects a desynchronization in the network between the clients. Kind of a stupid question but do you have the same versions of your maps? 1st post: (We both have Version 0.9.1 (left number) and the right number is V 0.59.24) About the ma...
OK, here's the error message: Assertion failed! src\engine.cpp Line 308 Expression false I have no clue about how to use a bug tracker, but I hope this will suffice. Btw. starting glob over command line or by double-clicking the exe made no difference: On crash a window opened, containing the above ...
Ok got it, LAN doesn't work at all. That covers 2.) But about not being able to play maps we edited is another issue. That refers to online games. Actually I met noone that could host his own map online. Our games always crash (with custom map) as soon as we see the swarm. Meanwhile I found out that...
How to play that Campaign?
I downloaded it from the ftp server, placed the maps into my map folder but the game doesn't show them neither in campaign menu nor in custom game.
First of all compliments for that great game. My friend and I found that game only recently and it's refereshingly different. However there are several things that really take out the fun of it. Need help! (We both have Version 0.9.1 (left number) and the right number is V 0.59.24) 1.) Most annoying...