Search found 20 matches

by munkbusiness
Thu Apr 26, 2012 4:57 pm
Forum: Maps / Campaigns
Topic: MunkBusiness's Campaign
Replies: 1
Views: 9604

MunkBusiness's Campaign

OK, so I made a campaign consisting of around 8 or so balanced different maps, but since I kinda stopped continuing I thought I could share it with you guys, if anyone wanna continue, and also for the people who only wanna play it, all current maps in it should work and be balanced. Features: Kinda ...
by munkbusiness
Thu Jan 27, 2011 11:56 am
Forum: Maps / Campaigns
Topic: Fruit Conquerors (Campaign)
Replies: 21
Views: 67447

Re: Fruit Conquerors (Campaign)

I tried downloading it but cannot get it to work, I place the files in my campaign folder (extracted of course), but the game cannot identify them. There seems to be missing some kind of file that lets the game identify the missions, I see such a file for Assasination and the tutorial, but not for t...
by munkbusiness
Thu Jan 27, 2011 11:54 am
Forum: General Discussions
Topic: Weird weirdnesses
Replies: 7
Views: 27840

Re: Weird weirdnesses

Nice knew almost none of those tricks. It would help if I could actually chat 100% of the time and not just 50% ;) Here is one of my tips (more a tip than a discovery) When playing on against people who place towers outside of their cities just ban the area around it and your globs will never approc...
by munkbusiness
Thu Jan 27, 2011 11:50 am
Forum: General Discussions
Topic: Requesting players
Replies: 6
Views: 14933

Re: Requesting players

Tried to answer previously but shit crashed on me as usual. It would be really nice to settle a time for a match currently my times varies a lot because of other stuff, but I will be back with a more specific time later, generally you can fin me on the chat when I want to battle it out.
by munkbusiness
Sat Jan 15, 2011 7:08 pm
Forum: Maps / Campaigns
Topic: Maps by Zenfur ت
Replies: 26
Views: 67857

Re: Maps by Zenfur ت

I downloaded this map pack and I must say it is very well made and good, played alot of them with friends.
by munkbusiness
Sat Jan 15, 2011 6:54 pm
Forum: General Discussions
Topic: Requesting players
Replies: 6
Views: 14933

Re: Requesting players

Out of all those I have seen appleboy and Progval
by munkbusiness
Thu Jan 13, 2011 9:05 pm
Forum: Maps / Campaigns
Topic: How does scripting work?
Replies: 3
Views: 10371

Re: How does scripting work?

I guess I will stick to normal map making to begin with, then see if I can get some of this devilish scripting under my skin ;)
by munkbusiness
Thu Jan 13, 2011 9:01 pm
Forum: General Discussions
Topic: Requesting players
Replies: 6
Views: 14933

Re: Requesting players

10 players might be a bit overkill, and I'm not really a big fan of FFA, some simple 2v2 or 3v3 would be awesome though. I most RTS's I have playes this is where strategy shine the most.
by munkbusiness
Thu Jan 13, 2011 9:00 pm
Forum: General Discussions
Topic: Small things I believe would help a lot
Replies: 6
Views: 15211

Re: Small things I believe would help a lot

Good to have someone that understands (or want to use time on) the bug tracker ;)
by munkbusiness
Tue Jan 11, 2011 10:22 am
Forum: General Discussions
Topic: Requesting players
Replies: 6
Views: 14933

Requesting players

Hey This is me wondering if it is possible at all to get a 2v2 game on or even a 3v3. Currently it has only been possible to get a 1v1 game up, and even that is kinda hard. Me and some friend would really like if there was a team or just a group of good players that would like to challenge us in a 2...
by munkbusiness
Sat Jan 08, 2011 9:29 pm
Forum: Maps / Campaigns
Topic: How does scripting work?
Replies: 3
Views: 10371

How does scripting work?

I might get into some map making, but I do not really get how the scripting works in the map editor, do anyone have a tutorial or something?
by munkbusiness
Sat Jan 08, 2011 9:23 pm
Forum: General Discussions
Topic: Still in development?
Replies: 6
Views: 16657

Re: Still in development?

The banner thingy is not to much of an issue to me, I like it simplistic. Thought it would be great for design to have some artwork as it is currently close to impossible to have pictures or backgrounds of things from the game, using screenshoots is not to interesting when a globule is in so low res...
by munkbusiness
Sat Jan 08, 2011 9:17 pm
Forum: Help
Topic: Keybord not activate in multiplayer games
Replies: 2
Views: 8812

Re: Keybord not activate in multiplayer games

Well I tried some more times, and this is just a guess I have not tried it enought to confirm, but if I close all other running aplications and start globulation it works, also minimizing it and maximizing it again is not something I should do as my keybord then disables, othervise it seems kinda ra...
by munkbusiness
Sat Jan 08, 2011 9:15 pm
Forum: General Discussions
Topic: Small things I believe would help a lot
Replies: 6
Views: 15211

Re: Small things I believe would help a lot

Yea seing the map would help a ton. BTW about flags priority doesn't seem to work to well on warrior flags. I had one with low and one with high, low had 15/20, high had 2/20...
by munkbusiness
Wed Jan 05, 2011 10:35 am
Forum: Help
Topic: Keybord not activate in multiplayer games
Replies: 2
Views: 8812

Keybord not activate in multiplayer games

Hi Whenever I play or lan on the server, there is this wierd issue that somehow disconnects my keybord, I don't get any messages, but it is impossible for me to toggle the "T" to view the lines, and the shortcuts for repair and upgrade as well as chatting. It works fine when playing just t...