Search found 2 matches

by Andrew sayers
Sun Dec 18, 2005 8:42 pm
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31845

While I agree that flags and areas are conceptually inelegant, they work quite well in practice once you get used to them. Although I'd be very interested to hear ideas for a complete rewrite, there are a lot of non-obvious constraints any new system would need to have, like the ability to support f...
by Andrew sayers
Sun Dec 18, 2005 7:24 pm
Forum: Feature Requests
Topic: less agressive fog of war
Replies: 5
Views: 7822

Some of those things aren't easy to change, but you can change the distance that buildings see by editing data/buildings.txt and data/buildings.default.txt in the main glob2 directory - if you find some values for viewingRange that work both in single- and mult-player games, I suggest you submit a p...