Search found 8 matches
- Sun Dec 10, 2006 2:21 pm
- Forum: Feature Requests
- Topic: fruits too powerfull??
- Replies: 8
- Views: 25363
Note that this isn't just about whether or not fruits are too powerful. To me, the key is, that I think the whole conversion idea may be a very good starting point to deepening the entire strategy, and to increase long-term playing fun. While I did point out distance a lot in my post, this may not e...
- Fri Dec 08, 2006 7:43 pm
- Forum: Feature Requests
- Topic: harvesting skill levels
- Replies: 2
- Views: 11225
- Fri Dec 08, 2006 5:19 pm
- Forum: Feature Requests
- Topic: harvesting skill levels
- Replies: 2
- Views: 11225
harvesting skill levels
Maybe I'm doing something wrong, but it seems to me, the harvesting skill level of worker has almost no practical relevance. Even at level 1, harvesting does not take all that long. Typically transporting the goods takes a much larger share of the time, so increasing the workers' walking speed is mu...
- Fri Dec 08, 2006 4:57 pm
- Forum: Feature Requests
- Topic: should default war flag settings be changed?
- Replies: 9
- Views: 17158
- Fri Dec 08, 2006 4:30 pm
- Forum: Feature Requests
- Topic: AI naming / description
- Replies: 0
- Views: 28577
AI naming / description
Very small suggestion: When selecting the AI players to play against, the AI names should be accompanied by a very basic description, e.g.: "AINumbi (easy)". This will make it much easier for the new player to figure out what this means. When I first played, I thought "AINumbi" w...
- Fri Dec 08, 2006 3:58 pm
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 33821
I think the original suggestion (remove areas entirely) is a bit too much, as others have pointed out. However, it's also right that there is some considerable overlap between areas and flags in some points. Maybe some of this overlap could be reduced. Let's look at them in turn: A) Guarding areas /...
- Fri Dec 08, 2006 2:39 pm
- Forum: Feature Requests
- Topic: fruits too powerfull??
- Replies: 8
- Views: 25363
Ad 2d): Alternatively (or additionally?), smaller towns may correspond to a higher home-bias: When you know each other glob personally, you're much more likely to stay, than if you feel like a minor part of an anonymous mass. This would serve to make it very hard to completely convert a town, while ...
- Fri Dec 08, 2006 2:24 pm
- Forum: Feature Requests
- Topic: fruits too powerfull??
- Replies: 8
- Views: 25363
I don't know, whether this topic has come to any definite conclusion, yet. If not, I'd like to throw in some thoughts (as someone who's just discovered this wonderful game): Three main ideas, which I think are important: 1) Distance should play a role. Globs should have some aversion against walking...