Search found 55 matches

by Elvish Pillager
Fri Jun 22, 2007 6:16 pm
Forum: Help
Topic: When does the game end?
Replies: 9
Views: 7116

IIRC, the game ends when you have none of the following: Workers with enough health to work or a hospital to heal them, and enough food to work or an inn to feed them, or a swarm with enough food to produce a worker. You will usually still have some starving workers, explorers, useless buildings, an...
by Elvish Pillager
Sat Apr 07, 2007 4:24 pm
Forum: Help
Topic: Resources don't grow?
Replies: 4
Views: 5183

31x31, but really, the outer five squares on each side are a lot less significant.
by Elvish Pillager
Mon Jan 22, 2007 12:27 pm
Forum: Feature Requests
Topic: The enhancement of Strategic Elements in Globulation
Replies: 7
Views: 6316

I'd defer, that it isn't "my" idea of strategy, but rather the fundemental from which strategy derives. The existence of strategy is objective, not subjective. Games are either possessing greater or lesser strategic elements. What one "feels" about it is quite irrelevant, this isn't a war of one pe...
by Elvish Pillager
Fri Jan 12, 2007 11:34 pm
Forum: Feature Requests
Topic: The enhancement of Strategic Elements in Globulation
Replies: 7
Views: 6316

Re: The enhancement of Strategic Elements in Globulation

Xylix wrote:* Choices must be relational to the choices made previously by all players
I like the city-building aspect of glob2, as opposed to your idea of "strategy". Currently, it's somewhat of "Who can build the better beast?" rather than anything about making and countering strategic moves.
by Elvish Pillager
Mon Dec 25, 2006 12:33 pm
Forum: Help
Topic: Data storage and conditional jumps in SGSL?
Replies: 1
Views: 3171

I implemented both those things a while ago, but I don't remember if they (1) worked, or (2) found their way into the official version...
by Elvish Pillager
Mon Nov 13, 2006 11:30 pm
Forum: Help
Topic: How do u get rid of flags?
Replies: 3
Views: 4729

Select the flag, then click the little button in the bottom right hand corner of the screen that says "destroy". IIRC, the backspace/delete key has the same effect.
by Elvish Pillager
Wed Nov 08, 2006 9:37 pm
Forum: Help
Topic: Design adjustment or bug?
Replies: 3
Views: 3986

Maybe in an older version, but it has been this way since at least 0.8.13.
by Elvish Pillager
Tue Nov 07, 2006 9:41 pm
Forum: Help
Topic: Design adjustment or bug?
Replies: 3
Views: 3986

1024 units total? There's always been a max of 1024 units per team.
by Elvish Pillager
Thu Nov 02, 2006 10:37 pm
Forum: Feature Requests
Topic: Changing apearance of farmable land
Replies: 8
Views: 6268

15 is technically the maximum distance, but wheat really doesn't grow hardly at all past ~10 squares from water. It's a gradient, not just some cut-off.
by Elvish Pillager
Tue Oct 24, 2006 11:06 am
Forum: General Discussions
Topic: Popularity of the Game
Replies: 22
Views: 17260

My story? I found Glob2 on the Mac downloads site. I was on a Mac then. That was around alpha 13. I played for a while, developed some cool strategies, helped in development - then alpha 15 rolled around and it stopped working on Mac. Flash forward a long time (almost a year?) and I'm installing Gen...
by Elvish Pillager
Tue Oct 17, 2006 8:26 pm
Forum: Help
Topic: Is there cheats
Replies: 4
Views: 6956

I believe there are no cheats.
by Elvish Pillager
Sun Sep 24, 2006 10:25 pm
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 13864

Giszmo wrote:Elvish Pillager said:
We ALREADY have supply lines.
Where would that be? I tried to play a 64x512 map and it was close to impossible to build and run very remote inns.
No, on a smaller scale.

Really large scale settlements have entirely different dynamics.
by Elvish Pillager
Sat Sep 23, 2006 10:17 pm
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 13864

We ALREADY have supply lines.
by Elvish Pillager
Sun Sep 03, 2006 10:54 pm
Forum: Bugs
Topic: glob2 doesn't run
Replies: 6
Views: 6375

Silyus wrote:ah, i'm a java programmer, can i help the dev anyhow?
You could learn C++. :P
by Elvish Pillager
Thu Aug 31, 2006 10:09 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 27780

We know. :wink: