Search found 15 matches

by Cchampion
Wed Aug 09, 2006 6:12 pm
Forum: Help
Topic: Building from source...
Replies: 2
Views: 5035

Thanks a lot. You were most definitely correct. However, this error has been fixed in the new alpha 21 release. Woot! It even runs smoothly under XGL.
by Cchampion
Thu Aug 03, 2006 7:21 pm
Forum: Help
Topic: Building from source...
Replies: 2
Views: 5035

Building from source...

When I try to build glob2 from source, I get a rather obscure error: make[2]: Entering directory `/home/cchampion/Desktop/glob2-0.8.19/src' g++ -DHAVE_CONFIG_H -I. -I. -I.. -I/usr/include/freetype2 -I/usr/include/SDL -D_REENTRANT -I./../libgag/include -I/usr/include/SDL -D_REENTRANT -Wall -g -c Engi...
by Cchampion
Thu Aug 03, 2006 7:17 pm
Forum: Feature Requests
Topic: Linux x86_64 Version?
Replies: 5
Views: 6528

I'm starting to get it to build - I was being rather dumb and was missing some devel packages. I'm starting a new topic in the help forum...
by Cchampion
Thu Aug 03, 2006 6:34 am
Forum: Feature Requests
Topic: Linux x86_64 Version?
Replies: 5
Views: 6528

The same dependency problem occurs from source or the RPM version. What do you mean by specify force architecture?
by Cchampion
Wed Aug 02, 2006 6:58 am
Forum: Feature Requests
Topic: Linux x86_64 Version?
Replies: 5
Views: 6528

In general, they can without problem. Its the libsdl stuff that always gets me hung up. Grr.
by Cchampion
Sun Jul 23, 2006 7:42 am
Forum: Feature Requests
Topic: Linux x86_64 Version?
Replies: 5
Views: 6528

Linux x86_64 Version?

After attempting to install Glob2 on my linux (SuSE 10.1 x86_64), I discovered that there are no 64-bit versions of glob2. What does it take to rebuild it with the 64-bit dependencies (specifically, libsdl_image)?
by Cchampion
Sat Jul 22, 2006 11:55 pm
Forum: Ideas
Topic: Construction Overwork
Replies: 12
Views: 18768

So you are telling me the wavefront algorithm is generating the glob's path on the fly, instead of pre-planning it? Hmm...

In that case, reserving the resources ahead of time is definitely not plausible...
by Cchampion
Sat Jul 22, 2006 5:52 am
Forum: Ideas
Topic: Construction Overwork
Replies: 12
Views: 18768

I like your ideas on the pathfinding. I've found I just wall off all the one-way areas in my base to stop all the massive traffic jams/starving globs. On anther note, maybe we should fix the whole bit about B not being there anymore. Here's the idea: Add a flag to each unit of resource (an integer, ...
by Cchampion
Sat Jul 22, 2006 5:49 am
Forum: Feature Requests
Topic: upradeing globs should take longer
Replies: 16
Views: 25723

#2 is definitely a good idea. My suggestion, on top of that, is instead of having globs go to a school multiple times, they could just take longer to graduate. Therefore, a glob that has had no schooling before would take a lot longer than a level 3 glob to go through a level 3 school.
by Cchampion
Thu Jul 20, 2006 6:55 pm
Forum: Ideas
Topic: Construction Overwork
Replies: 12
Views: 18768

However, even without a minimized A-B-C path, you can still predict what the pathfinder is going to do. All I'm saying is you can use the total distance it will have to travel, calculate how much food it will have at the end, compare it to the (hunger constant)*(fudge factor for any complications on...
by Cchampion
Thu Jul 20, 2006 2:04 am
Forum: Help
Topic: Trading with Markets
Replies: 8
Views: 7704

Thanks a ton... *der* I guess I'll check the wiki next time.
by Cchampion
Wed Jul 19, 2006 4:53 pm
Forum: Ideas
Topic: Construction Overwork
Replies: 12
Views: 18768

Maybe the system should estimate whether or not the glob will be able to make it to the construction site with the resources before it sets out each time. It would be pretty simple to have a formula that calculates how much food it will have left when it makes it back (i'm assuming the code for find...
by Cchampion
Wed Jul 19, 2006 4:49 pm
Forum: Help
Topic: Trading with Markets
Replies: 8
Views: 7704

Except on this forum there have been several debates about fruits being too powerful (something about converting enemy units over). I don't understand what facet of the game they are talking about...
by Cchampion
Wed Jul 19, 2006 7:37 am
Forum: Ideas
Topic: Construction Overwork
Replies: 12
Views: 18768

Construction Overwork

I just gave Glob2 a shot, and am actually quite pleased. The open-source community is actively working on a worthwhile RTS. WOOT!!! I have one quick suggestion. If it seems to gain any momentum, I might even take a look at Glob's source and see if I can implement it myself (alas, us highschool kids ...
by Cchampion
Wed Jul 19, 2006 7:24 am
Forum: Help
Topic: Trading with Markets
Replies: 8
Views: 7704

Yea, same question here. I'm stumped.