Search found 26 matches
- Thu Oct 16, 2008 5:22 pm
- Forum: Feature Requests
- Topic: Random Starting Locations
- Replies: 5
- Views: 13085
Re: Random Starting Locations
In reality, this is actually more of a challenge for the user interface then it is for the code. The code is written such that team=color, and this isn't easy to break. The user-interface, like when selecting options for a custom game, is done the same way. If we decoupled team from color, each &quo...
- Sun Apr 22, 2007 8:53 pm
- Forum: Help
- Topic: Tutorial stopped unable to upgrade
- Replies: 5
- Views: 12962
- Wed Mar 28, 2007 2:24 am
- Forum: Feature Requests
- Topic: Farm micromanagement
- Replies: 11
- Views: 25186
So I thought I remembered C++ better than this :P I followed the instructions on the wiki, tried compiling, and hit a ton of gcc errors for things I was pretty sure were correct :shock: Now school is happening again and I have no free time :( So basically someone with more coding experience should ...
- Wed Mar 28, 2007 2:19 am
- Forum: Feature Requests
- Topic: Different colors for different globs
- Replies: 9
- Views: 17773
- Fri Dec 08, 2006 7:39 pm
- Forum: Feature Requests
- Topic: harvesting skill levels
- Replies: 2
- Views: 11203
Your right, harvesting speed has little relevence in long distance harvests. But when you play allot and get to the fourth level, and maintain that for a long game (you get used to the level four harvest), then start a new game, you notice it. The workers will be noticably slower with the lower harv...
- Thu Dec 07, 2006 7:16 pm
- Forum: Feature Requests
- Topic: Farm micromanagement
- Replies: 11
- Views: 25186
- Thu Dec 07, 2006 7:11 pm
- Forum: Feature Requests
- Topic: Changing apearance of farmable land
- Replies: 8
- Views: 18654
I think I might do this. In the cvs version, I have implemented a sort of visual overlay that shows where there are the highest and lowest concentrations of starving or wounded globules, or turrets, are by painting a semitransparent colour directly on the screen. I could probably do the same for wat...
- Sun Aug 06, 2006 10:43 pm
- Forum: Help
- Topic: Building from source...
- Replies: 2
- Views: 5096
- Thu Aug 03, 2006 6:02 pm
- Forum: Help
- Topic: Glob2 on FreeBSD - preferences.txt
- Replies: 2
- Views: 5174
- Thu Aug 03, 2006 5:58 pm
- Forum: Help
- Topic: Quick Question
- Replies: 2
- Views: 5122
- Thu Aug 03, 2006 5:57 pm
- Forum: Help
- Topic: Trading with Markets
- Replies: 8
- Views: 7803
Coincidently, I just finished making the market a usefull feature. The old market will only function under very specific circumstances, your opponent has a market, has market view enabled for you, and their market is set to export. You have to enable market view for them, have a martket, and your ma...
- Mon Jul 31, 2006 3:49 pm
- Forum: Strategies
- Topic: Time to be evil!
- Replies: 9
- Views: 19357
Time to be evil!
Lets take a hint from the evil doers: 1) Place wall construction sites arround enemy swarms while they still have no warriors, for the win! 2) Ally with your opponent, and swiftly move your warriors into place arround enemy inns, then un-ally with them to let your warriors raise hell 3) By placing w...
- Sun Jul 30, 2006 8:53 pm
- Forum: Maps / Campaigns
- Topic: New Campaign
- Replies: 1
- Views: 14398
New Campaign
The game needs a new campaign. Everybody knows it. However, the game also needs a new campaign system. Its two-fold really. The new campaign system will be more campaign-oriented. The existing system is really just a map-selection menu, you can easily start from the last map. The new menu will be mu...
- Sun Jul 30, 2006 8:39 pm
- Forum: Feature Requests
- Topic: upradeing globs should take longer
- Replies: 16
- Views: 25893
- Sun Jul 30, 2006 8:36 pm
- Forum: Feature Requests
- Topic: Generally Agreed Upon Ideas
- Replies: 2
- Views: 5782
Generally Agreed Upon Ideas
Here is a list of generally agreed upon simple improvements for the game, feel free to add some if you like: * Units should require to go through all three levels of buildings, not being able to go straight to a level 3 school and come out as a level 4 unit * Construction sites should not assign mor...