Search found 4 matches
- Tue Jul 11, 2006 7:35 pm
- Forum: Help
- Topic: guiDisable(Globule) ignored?
- Replies: 4
- Views: 5497
I was starting to suspect that sand mattered. Clear enough - except If the current size of the resource is less than or equal to rand(7), the resource grows by one square. Else, if the resource is capable of extending, it attempts to extend into a random square next to the current one (and does noth...
- Mon Jul 10, 2006 7:55 am
- Forum: Feature Requests
- Topic: Restricted map preview.
- Replies: 0
- Views: 22322
Restricted map preview.
The map designer would have the option to make any part, or none of the map visible prior to its authentic discovery during gameplay. This is mainly to allow games having the character of an adventure or mystery in which one does not start out omniscient but ventures into the unknown with the prospe...
- Mon Jul 10, 2006 7:01 am
- Forum: Help
- Topic: guiDisable(Globule) ignored?
- Replies: 4
- Views: 5497
Of course, source is the preferred option if the algorithm isn't available separately from the implementation. Anyway - I was mistaken about guiDisable() working fully in other scripts. The same problem appears in Tower Defence for 2, but because flags are disabled, I had forgotten the option for no...
- Sun Jul 09, 2006 7:34 am
- Forum: Help
- Topic: guiDisable(Globule) ignored?
- Replies: 4
- Views: 5497
guiDisable(Globule) ignored?
I know the current scripting is obsolescent (perhaps - I'm not all that clear on what suggestions are actually being implemented), but I'd still like to do some things in the meantime. The script compiles, and everything tested so far works except guiDisable() on globule types produced for the swarm...