Search found 6 matches
- Sun Dec 18, 2005 2:13 pm
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15604
I now have a new version of the patch, I got the engine to run continuously on 25fps, regardless of how many frames we don't draw. http://tech.inhelsinki.nl/globulation2/big_speed_patch2.diff Currently I think I have the multiplayer directive wrong on how much to wait, but if everybody's engine runs...
- Sat Dec 17, 2005 11:44 am
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15604
the patch against latest cvs: http://tech.inhelsinki.nl/globulation2/big_speed_patch.diff current speed measurements, These are the functions that themselves take the most processing time. Notice that I aggregated all gl related stuff and it is using 13.8%. And I aggregated all kernel activity, whic...
- Sat Dec 17, 2005 10:53 am
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15604
problems with globulation2
Hi, I'm new to globulation, I tried it and liked it, but admittedly my main interest is porting it to the 770. So I did some profiling because currently it doesn't even run smoothly on my 15" powerbook 1.5 Ghz ... Now I am sitting on a reasonably large patch that helps in different area's: The ...
- Sat Dec 17, 2005 9:55 am
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 33622
for discussion: remove the area's
This might be a hairy subject for some, but personally I dislike the area's (forbidden, guard and clear). Mostly due to the interface, the ugliness and the difficult way to control them. We already have flags, which are pretty useful, except that they prevent warriors or workers from getting educati...
- Sat Dec 17, 2005 9:47 am
- Forum: Feature Requests
- Topic: less agressive fog of war
- Replies: 5
- Views: 7858
less agressive fog of war
The current fog of war is pretty aggressively falling back, even between some groups of buildings you could still have some fog of war. meaning that you captured an island, populated it with some buildings and workers and warriors, and still enemy globs can walk right through and hardly get spotted....
- Sat Dec 17, 2005 9:43 am
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 27307
Attacking means stopping the enemy
I would love to see that attacking a glob makes him stop, or at least hard for the glob to run away, depending on his strength/speed maybe.
Because today globs only fight when they run into each other, a wandering enemy glob is pretty hard to kill even if there are a couple of warriors around.
Because today globs only fight when they run into each other, a wandering enemy glob is pretty hard to kill even if there are a couple of warriors around.