Search found 6 matches

by Ogorter
Sun Dec 18, 2005 2:13 pm
Forum: Ideas
Topic: problems with globulation2
Replies: 7
Views: 14262

I now have a new version of the patch, I got the engine to run continuously on 25fps, regardless of how many frames we don't draw. http://tech.inhelsinki.nl/globulation2/big_speed_patch2.diff Currently I think I have the multiplayer directive wrong on how much to wait, but if everybody's engine runs...
by Ogorter
Sat Dec 17, 2005 11:44 am
Forum: Ideas
Topic: problems with globulation2
Replies: 7
Views: 14262

the patch against latest cvs: http://tech.inhelsinki.nl/globulation2/big_speed_patch.diff current speed measurements, These are the functions that themselves take the most processing time. Notice that I aggregated all gl related stuff and it is using 13.8%. And I aggregated all kernel activity, whic...
by Ogorter
Sat Dec 17, 2005 10:53 am
Forum: Ideas
Topic: problems with globulation2
Replies: 7
Views: 14262

problems with globulation2

Hi, I'm new to globulation, I tried it and liked it, but admittedly my main interest is porting it to the 770. So I did some profiling because currently it doesn't even run smoothly on my 15" powerbook 1.5 Ghz ... Now I am sitting on a reasonably large patch that helps in different area's: The ...
by Ogorter
Sat Dec 17, 2005 9:55 am
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31670

for discussion: remove the area's

This might be a hairy subject for some, but personally I dislike the area's (forbidden, guard and clear). Mostly due to the interface, the ugliness and the difficult way to control them. We already have flags, which are pretty useful, except that they prevent warriors or workers from getting educati...
by Ogorter
Sat Dec 17, 2005 9:47 am
Forum: Feature Requests
Topic: less agressive fog of war
Replies: 5
Views: 7820

less agressive fog of war

The current fog of war is pretty aggressively falling back, even between some groups of buildings you could still have some fog of war. meaning that you captured an island, populated it with some buildings and workers and warriors, and still enemy globs can walk right through and hardly get spotted....
by Ogorter
Sat Dec 17, 2005 9:43 am
Forum: Feature Requests
Topic: Attacking means stopping the enemy
Replies: 13
Views: 25877

Attacking means stopping the enemy

I would love to see that attacking a glob makes him stop, or at least hard for the glob to run away, depending on his strength/speed maybe.

Because today globs only fight when they run into each other, a wandering enemy glob is pretty hard to kill even if there are a couple of warriors around.