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- Sun Mar 08, 2009 6:54 am
- Forum: Feature Requests
- Topic: Floating priorities
- Replies: 1
- Views: 9209
Floating priorities
I'd like if the priority for something depended on how much work needed to be done, how close the worker is, and then only some influence for time, user override, etc. The idea is that if an inn is at 49/50 wheat it shouldn't grab a worker from across the map. Instead a local worker should be found,...